Lore of Anturia

Anturia is a living world shaped by control, memory, and survival.
Nothing here is as simple as it appears.
These records provide context for the events told in the Anturia Diaries: Prequel Stories.
Not all truths are known. Not all accounts agree.

What is Anturia, and how is it different from Earth?

Anturia is a living planet, geologically active, ocean-rich, and deceptively familiar to Earth.

It shares many of Earth’s atmospheric and environmental conditions, but it is not a mirror. Anturia has two moons, one distant and rarely noticed. Its crust is still stabilizing, resulting in frequent volcanic activity and earthquakes along active fault lines.

Three major landmasses exist across the planet, though only two are known to be inhabited:

  • Landoris: Western hemisphere
  • Tukdurin: Eastern hemisphere

The third remains largely unspoken.

Anturia is not a primitive world. It is a controlled one.

It is a world where stability is maintained, not assumed.


Who are the Tylwyth Teg, and why do they control Anturia?

The dominant sentient species of Anturia is the Tylwyth Teg. They are not simply inhabitants of Anturia; they are the systems that sustain it.

(c) 2001 Kallen – owned by the Author.

They are immortal beings, ageless, highly intelligent, and deeply connected to the planet itself.

They do not die from illness or age, only through violence or catastrophic events.

There are four primary races:

  • Croenddu: Fire-aligned, often combat or action specializations.
  • Croen Llwyd: Air-aligned, often archivist and leader specializations
  • Croen Glas: Water-aligned, often knowledge and technological specialization
  • Croen Gwyrdd: Ground-aligned, often biological and organizational specializations

Each race possesses a natural affinity for manipulating elements, though this ability exists on a spectrum and is shaped by training, discipline, and individual capability.

The Tylwyth Teg are both technologically advanced and intentionally disguised as primitive.

Their cities, tools, and systems often appear handcrafted or natural, but beneath that surface lies sophisticated engineering, materials designed to mimic nature, biodegrade, and integrate seamlessly with the environment.

They have long been capable of space travel, yet chose isolation.

Until the events of the Prequel Stories, Anturia was not a world that welcomed outsiders.


Technology & the Illusion of Simplicity

Anturian technology is not absent; it is concealed.

Synthetic materials are engineered to resemble natural ones and can safely decompose into the environment when properly treated. Advanced systems are embedded into everyday life without appearing mechanical or industrial.

This design philosophy serves a purpose:

Control perception.
Preserve the planet.
Limit dependency.
Ensure no one mistake becomes catastrophic.

What looks simple is rarely simple.


What Else Lives on Anturia?

Anturia is home to a wide range of lifeforms.

Many resemble animals found on Earth, but others are unique to the planet:

  • Draig: Massive, dragon-like predators
  • Desert-adapted species native to the Plains of Du’Roi
  • Region-specific fauna found nowhere else on the planet

Before human arrival, Anturia was a closed ecosystem.

No off-world species were permitted to live there.


Porta Cor Imprints

The history of Anturia is not recorded in books.

It is remembered through Porta Cor imprints.

These are first-person memory recordings transmitted directly through the mind. They are not spoken aloud, cannot be overheard in a room, and exist as lived experience rather than narration.

Imprints allow individuals to:

  • Record events in real time
  • Share memories across distance
  • Preserve truth without interpretation

They are not always safe to use.

And they are not always private.


What are the Anturia Diaries: Prequel Stories?

The Anturia Diaries: Prequel Stories is a collection of recorded imprints spanning one of the most pivotal periods in Anturian history:

  • The final days before human arrival
  • The arrival itself
  • The decisions that reshaped the planet

These are not traditional narratives.

They are firsthand accounts—fragmented, biased, emotional, and often incomplete.

They are told through the voices of those who lived them.

Some are trying to preserve truth.
Some are trying to survive.
Some are doing both.


Meet the POV Characters

Each episode is told through a single recorded memory.
These are the voices you’ll hear first.

Bryn Tal (Croen Llwyd)

A leader carrying the weight of a collapsing world.
She believes in her people, even when every decision costs lives.
POV: Strategy, leadership, impossible choices.

Dahlfia Dewr (Croen Glas)

A precise and controlled protector who sees more than she says.
Her loyalty runs deeper than duty, and she hides it well.
POV: Observation, protection, quiet tension.

Kylah Marie (Croen Llwyd)

A brutal fighter shaped by loss and instinct.
She acts first, thinks later, and pays for it every time.
POV: Combat, survival, raw emotion.


Landoris & Tukdurin

By the end of Season 2, Anturia is no longer stable.

  • Landoris: The ancestral seat of Anturian governance, now fractured by internal conflict
  • Tukdurin: A more modernized and controlled region under the rule of Emperor Dax, where technology and power are consolidated

The balance between these two regions and the forces that influence them drives the conflict in the Prequel Stories.


Teithia

Teithia was the political and cultural center of Landoris for over ten thousand years.

It housed the primary council that governed Anturia and served as the only known point of controlled off-world contact. From this single location, the Tylwyth Teg managed any interaction with outsiders, maintaining strict oversight of what entered and what was allowed to remain.

By the time of the Prequel Stories, Teithia is no longer secure.

Its fall marks the beginning of a wider unraveling across Landoris, calling into question long-standing systems of governance, loyalty, and control.


Che’el de Velg’lan

Che’el de Velg’lan is not a city of chaos; it is a system of control.

What appears ordinary on the surface is engineered deception. Cobblestone streets, market stalls, homes, and taverns create the illusion of a living Anturian city. It is a performance, designed to be believed. Nothing on the surface reflects the true nature of what exists below.

Beneath it lies one of the most disciplined and lethal societies in Anturia.

The real city spans multiple levels underground, an ordered, controlled environment where every structure, movement, and decision serves a purpose. This is not a culture governed by emotion or politics, but by capability, discipline, and outcome. Emotion is not denied, but it is never permitted to lead.

Che’el de Velg’lan does not seek power, yet it has repeatedly shaped the course of Anturian history. Its people step in when systems fail, correct what must be corrected, and withdraw again into obscurity. They do not rule. They do not remain. They self-preserve. They endure.

They are not a government. They are a correction.

At its core, the city is defined by a single principle:

Control over self.
Control over environment.
Control over outcome.

Those who cannot maintain that control do not rise within its ranks and often do not survive them.

To outsiders, Che’el de Velg’lan is a place of rumor, contradiction, and unease.

To those who understand it, it is something far more dangerous:

A society that does not react.
A society that decides.

Only what you are remains.


More to Come

This world is still unfolding.

Each season reveals more: new locations, new histories, and new truths about Anturia and those who shape it.